The term Virtual World is somewhat broad, but generally includes … Massively Multiplayer Online Role Playing Games (MMORPGs) Multi-User Virtual Environments The term Metaverse was introduced to connote a virtual world where users are represented as avatars and navigate and interact in a virtual representation of the world The term avatar was closely associated with the concept of virtual worlds in the book Snow Crash, written by Neal Stephenson, who grew up in Ames Stephenson applied the term avatar to the graphical representation of residents of the Metaverse Source for some content: Most virtual worlds are designed to represent inhabitants using avatars The term avatar is derived from Hinduism and refers to an incarnation The term was first used in computer games to represent the player in the game Ultima IV Source for some content: Most virtual worlds are designed to represent inhabitants using avatars Avatars are object used to represent the embodiment of a user Avatars can be represented in humanoid form, as an animal, a mythical figure, and/or an imaginary or contrived figure or object Avatars can be represented in 3-D, 2-D, text, or some other computer-generated form Avatars are not limited to use in virtual worlds they are found in text-based and 2-D environments (e.g., instant messaging and forums) Many virtual worlds are designed a multi-user environments, allowing multiple users to meet and interact. Presentation on theme: "Virtual Worlds, Virtual Environments, & the 3D Web"- Presentation transcript:ġ Virtual Worlds, Virtual Environments, & the 3D WebĪ virtual world is a computer-generated simulated environment designed to allow users to navigate in and interact with objects and components in the virtual environment.
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